Children’s Rights, not Deceptive Patterns by Design: a Requirements Perspective
In the digital age, children are frequent users of software platforms, yet they often lack awareness of various cyber risks such as theft, stalking, and harassment. These and other online issues are favoured by deceptive design patterns introduced by IT companies in their solutions, such as game apps and social media. These patterns may deceive […]
Investigating Manipulative Design on Social Media Platforms – the Case of Kidinfluencers
Abstract: The term kidinfluencer denotes children who produce entertaining content for social media platforms such as TikTok and Instagram. These young artists frequently publish videos or pictures that highlight their skills, pastimes or general activities in their daily routines, which draws a sizable audience. This can result in business collaborations with platform partners, providing children […]
Is My Child Safe Online?- On Requirements for Parental Control Tools in Apps used by Children
Abstract: Following the Covid-19 pandemic, children have increased their use of mobile electronic devices toaccess the internet. Among the main applications used by children between 9 and 17 years old are the social andcommunication media platforms Instagram and TikTok. Consequently, they are more exposed to risky situations(e.g. objectionable content, sexual predators, cyberbullying, etc.). To address […]
How Social Media Platforms Manipulate Kidinfluencers? Analysing the Adoption of Deceptive Design Patterns by Big Techs
The term kidinfluencer denotes children who produce entertaining content for social media platforms such as TikTok and Instagram. These young artists frequently publish videos or pictures that highlight their skills, pastimes or general activities in their daily routines, which draws a sizable audience. This can result in business collaborations with platform partners, providing children and […]